Sunday, October 14, 2012

Assignment- Making it in Time



Making it in Time.
By
Pang Hui Ling (Kelly)
2D


Tenya is a witch who is terrible with magic, she must use magic to return a lost puppy to its owner (as ordered by the "council") or her magic powers will be taken away from her.










Blog link : www.script0920.blogspot.com
Deadlines : 24/09/12




EXECUTIVE SUMMERY

Title:                                          Making it in Time.
Genre:                                       Drama, Fantasy
Story Angle:                             Tenya needs to complete her mission to bring the puppy home so that she will not lose her magic power.
1-Sentence Summary:           Tenya is a witch who is terrible with magic, she must use magic to return a lost puppy to its owner (as ordered by the "council") or her magic powers will be taken away from her.
Target Audience:                    20-Something –


Synopsis:                                  
Tenya is a witch who is terrible with magic. She was given a mission to bring B back home by the order of the magic council. If she fails to complete the mission her powers will be taken away.
 The mission goes terribly wrong when Tenya magic goes haywire and teleport them to the Magic council Centre. B runs away, Tenya only solution to save her power is to rely her magic and get back to the magic portal before she get caught by the security guards.





Character List:
Key Character
Supporting Character 1
Comic Relief


Character Bio:
(Key Character)
Quick Facts : Tenya, 17, A witch who is very bad with magic
Personality/Nature: Careless, Clumsy and Always casting the wrong spell
Likes/Dislikes: Likes magic and does not want to lost it.   

 (Supporting Character 1)
Quick Facts : B, A lost puppy which was given to Tenya to bring her back to her owner
Personality/Nature: Playful, Curious
Likes/Dislikes: Likes freedom.  
Attitude: Behaves like a little brat.
(Notes: Write only what is used to tell your story)

(Supporting Character 2)
Security guard A & B
Quick Facts : Gate keeper of the Magic Council Centre.
Personality/Nature: Strict, Fierce, Goes by the book.

(Supporting Character 3)
Magic Council Advisor
Quick Facts : The person that gives Tenya her mission

(Supporting Character 4)
Jem
Quick Facts : B’s owner
Personality/Nature: Overly loving towards B.






Research:















Reflection Paper:
Writing a good story requires a main character that has a motive but faces obstacles when trying to achieve it. One key thing is that The 3 Act Structure (A ‘formula’) must work in order to get a good story. Like every story, the main character will always have a motive that he/she must achieve or else something terrible will happen. This will drive the main character to do whatever he/she has to do in order to achieve his/her motive. Also, in each Act the main character will continues to face problem or obstacles while trying to achieve her motive. Thus, making the story more interesting. How the main character overcomes the story and reach his/her motive.
We can also add comic relief if the story is too serious, this allows the audience to ‘take a breather’ in the film.  Details of the characters or the environment helps to make it a better story, it's also allows the readers to know more about the characters. Giving the character a personality and appearance. 
Also, having a cliche helps the audience/readers to better understand the story as they can easily relates to the situation thus making it a good story. 

3 Act Structure

ACT 1 – Set up:
Key Character: Tenya is a witch who is terrible with magic.
Motive: Tenya (bad at magic) must use magic to return a lost puppy to its owner (as ordered by the "council") or her magic powers will be taken away from her.
Situation: Tenya magic doesn’t work the way she want it.
Other Information: Tenya is afraid of her power being taken away from her because she doesn’t want to be a normal person without magic. The dog, B, doesn’t want to go home and wants to play
Turning Point 1 : B tells Tenya that his owner is at the dog park. Tenya doubt the dog but decides to trust B and uses her magic to teleport them to the owner.

ACT 2 – Confrontation
Obstacles/ Conflict: She decides to her magic to teleport to the dog park. Her magic goes wrong and teleported them to the magic council centre instead. The centre is a secured place that does not allow anyone else except for the boards of the council to enter. B runs away and Tenya lost the dog.
Turning Point 2:  Tenya have to decide to take the risk to find B in the magic council centre. She has to return in time to the magic portal before the portal closes and avoid getting caught by the council security.




3 Act Structure

ACT 3 – Resolution
Climax: After hiding and searching for B. She found B. She uses magic again to catch B. However, the magic transforms her into a mouse. She has to race against time in the form of the mouse to the portal and catch B as well.

Resolution – Tenya manage to jump onto B back and pull her ear to control the direction B runs. They jump into the portal in the nick of time before it closes. She transforms herself back to human and delivered B to her owner.



Storyline (450-500 words):
Tenya is a witch who loves her power a lot but is terrible in magic. She was given a mission to bring B, a lost puppy home by the order of the Magic Council. If she fails to do so, her powers will be strip away from her. The Magic Council advisor told Tenya that B often lies to others in order to make them bring her to play and have caused many trouble to the other witches.

B was brought to Tenya in a magic box. Tenya asks B the where about of her owner, B being playful lies to Tenya the location of her owner. Tenya decides to believe her even though she is doubtful. Tenya carry B and tries to teleport using her wand. However, her magic goes wrong. Both of them teleported to the magic council which trespasser will be heavily punish. Just then, B jumps down from Tenya’s arm and run towards the council building. Tenya chase after her but the security stops her from going in to the building. The magic portal will close and she will be stuck at the council. If she does not finish her mission, her powers will be striped off. Tenya decides to take the risk and tries to sneak into the building because she does not want to lose her powers. She managed to hide from the security and climb over the gate at the side of the building. She goes into the hallway and sees B, she start to chase after B but B was too fast. She decides to use her magic again to catch B with magic but her magic turn herself into a mouse. Tenya is desperate and frustrated. She only has 5 minutes left before the portal closes. B runs towards the next hall.





She run through a hole in the wall to get to B and finally caught up with B. She grabs B’s leg and tries to stop her. However, in the form of a mouse, she cannot grab B as B is too strong. With only 3 minutes left before the portal close, she jumps onto B back and wriggle her way to B’s head. She pulls B’s right ear to stop her from running but instead B runs towards the right. Tenya becomes desperate and continues pulling B’s ears. She then realize that she can control the direction of B by pulling her ears. Just then, the security saw them and chase after them. In the nick of time, before the security manage to catch her. They jump into the magic portal and the portal closes. The magic portal teleports Tenya and B back to B’s home. Tenya’s magic disappears and she transforms herself back to a human. She picks up B and rings the bell of the house. B’s owner opens the door and thanks Tenya. B looks at Tenya and gave her a cheeky smile. Tenya uses her wand again and disappears.






THE SCRIPT
ACT 1
SCENE1 – INT – Tenya’s House – DAY –
Tenya goes to her letter box and receives her mail. A mail opens by itself and transforms into the magic council advisor.  

Magic council Advisor
(Clear his throat “Ahem”)
By the order of the Magic council, Tenya Weasley, is here by given a class D mission to deliver B the puppy back to her owner by 6pm tonight. Failing to do so, your powers will be taken away. A word of advice, B lies.

The letter fly up in the sky and disappear. Tenya open the small box and B jumps out of the box
Tenya
(Surprise)
Hey little puppy, I’m going to bring you home today. Where is your home ?
B
(Annoyed)
Hey, who is your little puppy. I don't want to go home.

Tenya
(Taken back)
But I have to bring you home..
B
(Think for a while, lies)
Oh all right then, since you look so sad. My home is at Quin’s Sausages Kitchen.
Tenya think for a while and take out her wand and wave. A magic portal appears, she grabs B and jumps into the portal.
ACT 2
SCENE2 – EXT – Magic Council Centre – DAY –
Tenya
Hold on, this isn’t the right place. I will..
B runs away and goes into the Magic Council Centre
Tenya
B ! STOP WHERE ARE YOU GOING?!
Tenya chases after B and the security guards stopped her.
Security Guard A
No entry beyond this point, Trespasser will be prosecuted.
Tenya
But but but, my dog just ran in.
Security Guard B
I don’t see any dog. Return or we won’t be nice.

Tenya
(Murmurs to herself)
Oh no, I have to get B home. I can’t lose my powers because of this.  I must figure a way inside and before the portal closes.
Tenya explores and found a way to get in. She got into the building.
Tenya
(Whispers softly)
B, where are you? B~
ACT 3
SCENE3 – INT – Magic Council Centre Hall way – DAY –
After awhile, Tenya sees B.
Tenya
B! Come here!
B
(Turns back and stick out her tongue)
Chase me if you can.
Tenya
HEY, Stop!
B runs and Tenya chases after her but Tenya is getting slower.
Tenya
(Waves her wand)
I must do something. My Wand!
I want a rope, a rope to catch B right away.
Tenya magic goes wrong and transforms her into a mouse.
Tenya
(Shock)
SQUEAKKK. Oh my goodness! I need a rope, A ROPE.
Stupid wand! Cancel the magic Cancel the magic.
Tenya remain as a mouse, B runs to the next Hall.
Tenya chase after B.
B
(Laughs)
AHAHAHAHHAHA, A MOUSE.
Catch me if you can !
Tenya runs and grab hold of B legs.
B
You are too small and weak, HAHAHA
Tenya determined. She jumps on B back and wriggles her way to B’s head. She pulls B’s ear. B runs towards the right. Tenya is frustrated and start pulling another ear again and again.
Tenya
STOP STOP STOP, WE DON'T HAVE MUCH TIME LEFT! THE PORTAL IS GOING TO CLOSE. I DON'T WANT TO BE STUCK HERE.
Security guard sees B and start to chase.
Security guard B
HEY! THAT DOG HOLD IT RIGHT THERE. !
Tenya
(Pulls B’s right ear just before B hits the table)
Oh CRAP, run run run. Turn right turn right! WATCH OUT !
(Phew)
The Portal on the left! We are not going to make it in time.
B continues to move right. Tenya pulls the left ear. B moves towards the left.
Tenya realizes B ear’s control the direction. She control B movement and just before the security catches them. They jump into the portal and appeared at B’s doorstep. Tenya magic disappears and returns to human form.

SCENE4 – EXT – B’s home – EVENING –
B
(Whiney)
Aw shit, I am home.
Tenya looks at B and pick her up. She rings the bell. B owner opens the door
B owner, Jem
(Elated and hugs B)
B! My baby! Where have you been?
B
(Barks)
Jem
Thank you so much.
Jem brings B back into the house before she closes the door. B looks at Tenya and gave her a cheeky smile. Tenya uses her wand again and disappears.

Sunday, September 2, 2012

About Storytelling and Character

What type of hero/heroine do you like?

The type of Hero/Heroine that start off weak but have strong will to get to their motive. This make them interesting because of the change in the character.

What type of Villains do you like ?

Those that have a complex personality which allows the audience to love them yet hate as well.

What kind of stories do you enjoy?

The type of story that give the audiences a key message to think of even after the movie and also having unexpected events in the stories.

Monday, August 20, 2012

Case Study :
Simpsons.
Season 1 EP 10 ' Homer's Night Out '

1 Sentence Story Angle : Homer get into trouble with his wife, Marge, whom he cares a lot, because of Bart's photo

1 Sentence plot Summary :

Synopsis : Bart received a spy camera and he starts to take pictures. Homer went out to a seafood restaurant for his friend bachelor party while his family of 4 went to the same seafood restaurant as well for dinner. Bart did not like his food so he went to the washroom instead. By chance, He saw his father dancing with a exotic woman and took a photo of it. Bart joins a photography club and show them the picture he took, he receive good comment about it. Thus, he gave one copy of it to his friend which eventually leads to the circulating of the photo in the town. Marge saw the photo and gets mad with Homer. She throw Homer out of the house. Homer goes to a pub and met his friend whom he offer Homer to stay at his place instead of the hotel. Homer misses his family so he decides to go home and ask for forgiveness. Marge wants Homer to find the exotic dancer again to explain to his son, Bart, that woman are not object.

Homer goes to find Princess Cashmere but he couldn't find her. When he finally met her, Princess Cashmere was in a cage. While Homer was talking to Princess Cashmere, the cage rises causing him to get stuck in mid air. He fell to the stage because Princess Cashmere step on his fingers. Homer ends up dancing on the stage with many women. He then realize it and stop. Homer explain and said to the audience that women are not objects. Homer and Marge made up. Bart told the audience not to look at his folks kissing.

3 Act Structure :

Set Up :
Key character : Homer
Motive: Homer wants make up with Marge.
Situation: Bart's photo causes problem to Homer and Marge after the photo is being spread around the town. Marge is angry and throw Homer out of the house.

Turning Point :
He has the option to stay out of the house or go back home. Thus, he decides to go home.

Act 2 :

Conflict/Drama : Homer need to find Princess Cashmere to show Bart that woman are not object. However, he is unable to find her.
He found her and got caught in the cage and ended up dancing with more girls while Bart is watching.

Act 3 :

Turning Point 2: He stop and decide to explain what he is doing is not right.

Outcome : Homer and Marge makes up.
Resolution : Bart said to the others not to watch his folks kiss.

Monday, August 13, 2012

Case Study - Frasier

1 Sentence Story Idea :

Frasier wants to settle down at Seattle but his father needs to be taken care of.

1 Sentence plot summary :

Synopsis:
Frasier wants to settle down in Seattle but his father needs to be taken care of. His brother didn't want to take care of his father. Frasier wants to be a good son to his father so he allow his father to stay with him as well as to take care of him. To his dismay, Eddie, his dad dog is also moving in together. His brother offered to pay for a care taker for his dad. Thus, Daphne Moon came in for interview at his apartment and got the job. While working in the studios where he work as a psychiatrist at a radio program, his dad called in and told him his problems and concerns. ( Message, things will always work out even though it is not what is always planned. )

Character Bio:
Frasier Crane
A 40+ radio psychiatrist
Moved back to Seattle from Boston
He live a expensive apartment alone
He is able to play piano.
He doesn't like Eddie.
He has 1 brother and a former policeman father that needs to be taken care of.


3 ACT STRUCTURE

Act 1 -
Set up: Frasier Crane with his new job at a radio station and his background & An introduction to his family. His brother bring a new situation to Frasier.
Key Character: Frasier Crane
Motive:
Situation: He lives alone and his brother need him to take of his father.
Turning Point: If he allows his father to stay with him or to put him in another home but he wants to be a good son.

Act 2 -
Conflict: His father is not a easy person to live with and also his father's dog makes him feel uncomfortable due to the staring.
Turning Point: His brother offered a solution to hire a care taker for him.

Act 3 -
Conflict: He didn't like the care taker he hired as well as he needed to give up a room as the care taker was a live in care taker.
Make or Break? : Frasier wants to blow up as the situation get worse.
Up the stakes:
Climax: He got into a big fight with his father.
Outcome: His colleague told him a story about ' Lupi' which send the message of ' Things will always work out even though it is not what is always planned. ' to Frasier. He realize what he wants and his father called in to the station. They had a talk and solve his problem.
Resolution: They resolve his motive and succeed in being the good son he wants to be.

Friday, August 10, 2012



A Scriptwriter’s Terminology:

1 SENTENCE PITCH - The entire plot summed up into a single sentence.

LOGLINE - A brief summary of a television program of film, often providing both a synopsis of the program's plot, and an emotional "hook" to stimulate interest.

SYNOPSIS  -   A synopsis is a brief summary of the major points of a written work, either as prose or as a table; an abridgement or condensation of a work.

CHARACTER BIO - A brief history, description, or analysis of a character in a film.

CHARACTER BIBLE - A collection of the character data.

3 ACT STRUCTURE - A model used in writing and evaluating modern storytelling which divides a screenplay into three parts called the Setup, the Confrontation and the Resolution.

STORYLINE The plot of a book or play or film.

TREATMENT - A film treatment (or treatment for short) is a piece of prose, typically the step between scene cards (index cards) and the first draft of a screenplay for a motion picture, television program, or radio play. It is generally longer and more detailed than an outline (or one-page synopsis), and it may include details of directorial style that an outline omits. They read like a short story, except told in the present tense and describing events as they happen. There are two types: the original draft treatment, created during the writing process, and the presentation treatment, created as presentation material.

PLOTS/ SUBPLOTS - Plot is a literary term defined as the events that make up a story, particularly as they relate to one another in a pattern, in a sequence, through cause and effect, how the reader views the story, or simply by coincidence. One is generally interested in how well this pattern of events accomplishes some artistic or emotional effect.  subplot is a secondary plot strand that is a supporting side story for any story or the main plot. Subplots may connect to main plots, in either time and place or in thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist.

SCENE BREAKDOWN - Careful annotations of each scene in a play, with all necessary actors listed and some indication of the action and setting.

BEATS - The smallest division of action in a playfilm or other work of drama; The moment at which increasing dramatic tension produces a noticable change in the consciousness of one or more characters.

SCRIPTThe written text of a play, movie, or broadcast 

All situations/plots need:

HOOK / TEASER - A thing designed to catch people's attention/A short introductory advertisement for a product/film, esp. one that does not mention the name of the thing being advertised.

MOTIVE A reason for doing something, esp. one that is hidden or not obvious.

CONFLICT / OBSTACLES - An incompatibility between two or more opinions, principles, or interests/ A thing that blocks one's way or prevents or hinders progress.

DRAMA / ACTIONAn exciting, emotional, or unexpected series of events or set of circumstances.

DRAMATIC SEQUENCE The sequence a 5-act play follows including exposition, rising action, climax or turning point, falling action, and denouement or catastrophe


UP THE STAKES

CHAIN REACTION -  series of events in which each event is the result of theone preceding and the cause of the one following.

RESOLUTION - The resolution in a film is the solution to the problem and main tension of the story. It often explains what has happened, what will happen, and shows a new status quo.

OUTCOME- a final product or end result; consequence; issue.

CLOSURE - bringing to an end; conclusion.

Terms and the 3 Act Structure:
PARADIGM = diagram of a screenplay (story map)

ACTS -

Act1 : Set up
Act2 : Confrontation 
Act3 : Resolution

SET UP - Camera position, as for a particular shot in a scene being filmed. 

CONFRONTATION - Discord or a clash of opinions and ideas: an age of ideological confrontation. 

RESOLUTION - The resolution in a film is the solution to the problem and main tension of the story. It often explains what has happened, what will happen, and shows a new status quo.


PLOT POINTS - In television and film, a plot point is a significant event within a plot that digs into the action and spins it around in another direction. It can also be an object of significant importance, around which the plot revolves. It can be anything from an event to an item to the discovery of a character or motive. The plot point is usually introduced at theexposition of the movie.


TURNING POINTS

MOTIVE A reason for doing something, esp. one that is hidden or not obvious.

CONFLICT- An incompatibility between two or more opinions, principles, or interests.


DRAMATIC ENTERTAINMENT

UP THE STAKES

CLIMAX - The most intense, exciting, or important point of something; a culmination or apex.

sources - http://avajae.blogspot.sg/2012/03/how-to-plot-without-plotting.html, http://thescriptlab.com/screenwriting/dictionary